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Eve warp stabilizer
Eve warp stabilizer









eve warp stabilizer eve warp stabilizer
  1. #EVE WARP STABILIZER FULL#
  2. #EVE WARP STABILIZER MODS#
  3. #EVE WARP STABILIZER PLUS#

Or they talk about ways to make the Eve universe seem more alive or involve more than fitting windows. Some people also talk foldly about the "golden age of Eve piracy", when "real pirates" actually ransomed their victims because there were no loot drops. But it doesn't make any sense in 2021.Īs a lowsec pirate, one of the big pain points I hear from my victims is "Why did you just shoot me?" Or some other form of bewilderment. Just because something has been in the game for a long time is not enough of a reason for it to stay in the game. To be replaced with in-ship bonuses in cses such as the Venture, and other transport ships. The only real answer is a complete removal of the module from the game. Witness the sheer amount of completely un-fitted ships we are exploding in FW plex now as a word of warning. But the danger of these kind of band-aid approaches to "fixing" the issue has only encouraged even worse behavior. Which is the entire legacy of Warp Core Stabilizers.īanning WCS from FW plexes was a good first step. This is yet again another example of poor game play design. The combination of tank, aggro (most BS Smart-Bombers maintain positive sec status), and gate guns - make an effective counter nearly impossible.

#EVE WARP STABILIZER FULL#

Fitting WCS, often full low racks of them, essentially make these camps nearly impossible to counter. Lately we've seen a rapid increase in gate-camping smart-bombers, primarily using battleships such as Machs, Hypes, and other tanked ships to kill pods, ships, and travelers. And here I am talking about the rise of smart-bombing battleships in Eve. In addition, the existence of this module has allowed further bad game play to develop around it. The downsides of fitting the module gimp the ship being used so much that it barely operates properly in PvP. And we need to keep Eve dangerous and encourage younger players to develop the skills they need to survive, skills like aligning, and using the d-scanner properly. Not with all the changes that have been brought to bear over the past decades. WCS as a module just do not work in the modern Eve Online. We do that with Interdiction abilities, as an example. I'm not against the functionality being built into certain ships. If WCS are to be used, they should be built into the fabric of the ship - as is the case for Ventures and certain transports. They are a cheat that encourages lazy behavior and a false sense of security. Just for spite.Įve is a PvP-Centric game. Sometimes I'll break off a chunk of them and send them to the trash. At last count this alt owns millions of the damn things - just another way to keep them off the market.

#EVE WARP STABILIZER MODS#

In addition, I have an alt who buys and hoards WCS mods whenever I'm in high-sec. So hunting and removing WCS from the game is part of our mission, it's built into our DNA.

#EVE WARP STABILIZER PLUS#

Plus they often also have extra WCS fitted. Because they have WCS built right into them. We celebrate each victory against ships that have WCS fitted and purposefully go out of our way to explode Ventures in space. In Stay Frosty we have an unwritten rule when it comes to WCS and Ventures. I've made fun of them, advocated against them, tried to be reasonable about them, talked to Devs about them, written about them, and generally been known for being a major pain in the ass about them. Over the years I've had a lot of fun with the concept of Warp Core Stabilizers (WCS) in Eve Online.











Eve warp stabilizer